
Workman’s Guide to MetaHuman Outfits for Unreal Engine
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课程目录
- 1 – Unreal Engine and MetaHuman Setup
- 1 -Setting Up Unreal Engine
- 2 -Creating a MetaHuman
- 3 -Assembled MetaHuman
- 4 -MetaHuman Body Presets
- 2 – Basic Outfit 3D Authoring
- 1 -Marvelous Designer
- 2 -Maya UV and Material Prep
- 3 -Substance Painter Textures and Masks
- 3 – Basic Outfit Unreal Engine Outfit Workflow
- 1 -Static Mesh and Material Setup
- 2 -MetaHuman Skeleton Setup
- 3 -Cloth Asset
- 4 -Outfit Asset and MetaHuman Manager
- 5 -MetaHuman Creator Wardrobe
- 6 -Animation Testing
- 7 -Body Mask
- 8 -Two Sided Material
- 4 – Customizable Materials
- 1 -Masked Material
- 2 -Runtime Material Parameters
- 5 – Tech Hoodie Outfit 3D Authoring
- 1 -Boots in Maya
- 2 -Hoodie Outfit Marvelous Designer
- 3 -Adding Thickness in Maya PT1
- 4 -Smoothing in Maya
- 5 -UV and Materials in Maya
- 6 -Base Materials in Substance Painter
- 7 -Detail Mask in Substance Painter
- 8 -Top Stiches in Substance Painter
- 6 – Tech Hoodie Unreal Engine Outfit Workflow
- 1 -Unreal Engine Materials Setup
- 2 -Import Boots and Textures
- 3 -Cloth Asset with multiple Static Meshes
- 4 -Outfit Asset and Wardrobe Item Setup
- 5 -MetaHuman Creator Test and Body Mask
- 6 -Animation Test and MetaHuman Packaging
- 7 – Fab Authoring
- 1 -Unreal Engine Photo Studio
- 2 -Wardrobe Item Thumbnail
- 3 -Fab Gallery Part 1
- 4 -Fab Gallery Part 2
- 5 -Creating MetaHuman Fab Listing
包含内容
- · 1 – Unreal Engine and MetaHuman Setup
- · 1 -Setting Up Unreal Engine
- · 2 -Creating a MetaHuman
- · 3 -Assembled MetaHuman
- · 4 -MetaHuman Body Presets
- · 2 – Basic Outfit 3D Authoring
- · 1 -Marvelous Designer
- · 2 -Maya UV and Material Prep
贡献者
林一
黄金